My Contributions (3D Modeling & Rendering)

For Netflix House — Wednesday: Eve of the Outcasts, our team crafted a multi-room, story-driven experience filled with eerie games, haunted environments, and interactive show moments. I contributed to the visualization and detailing of key spaces through atmospheric renders and 3D modeling for elements such as the food & beverage cart and entrance signage.

My responsibilities also included preparing fabrication deck callouts, ensuring that complex scenic elements—from carnival games to environmental props—were clearly communicated for build and installation. These contributions helped translate conceptual storytelling into immersive, physically grounded environments.

Through this project, I learned how precise visualization and technical documentation can shape large-scale experiential storytelling, supporting a seamless collaboration between creative, fabrication, and live experience teams.

Project by VTProDesign; images courtesy of VTProDesign