Netflix House | Eve of the Outcasts

For "Eve of the Outcasts", our team crafted a multi-room, story-driven experience filled with eerie games, haunted environments, and interactive show moments. I contributed to the visualization and detailing of key spaces through atmospheric renders and 3D modeling for scenic elements.


My Role:
Spatial Designer (Intern)
Scope: 3D Modeling, Rendering, Client Deck Revisions
Tools Used: Rhino, Enscape, Figma
Reports to: Design Director

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