For "Eve of the Outcasts", our team crafted a multi-room, story-driven experience filled with eerie games, haunted environments, and interactive show moments. I contributed to the visualization and detailing of key spaces through atmospheric renders and 3D modeling for scenic elements.
My responsibilities also included preparing fabrication deck callouts, ensuring that complex scenic elements—from carnival games to environmental props—were clearly communicated for build and installation. These contributions helped translate conceptual storytelling into immersive, physically grounded environments.
Project by Acronym (Formerly VTProDesign).